29 Business models for games
Tiny URL: http://tinyurl.com/6epmrwDesigning a game and want to monetize it? Well here’s 29 ideas from David Perry, a 27 year game industry veteran. The article was posted by Jeremy Liew, Managing director of Lightspeed Venture partners on LVP’s blog. Here’s link to the original post.
My favorite from the 29, well here it is, why you say - it’s like making money out of thin air really!
“Player to Player trading of Virtual Items (letting them trade land, property, characters, items, also by auctions). You keep a cut of all the money exchanged. You also keep the transactions safe for the player (they don’t have to go to the gold farmers or risk the black market for characters.) Some games let the players cash this money out of the game, so it can become a full time job, but is also a major fraud generator (they use fake credit cards, buy things, trade things, sell for cash, cash out).”
The other interesting thing I found from the post was about a new site www.gameinvestors.com - a site for publishers & investors who want an answer / lead on “Where can I find funding or investment for my ideas, projects, teams or company?”. There’s no more info. available in the site as of now.
SOURCE: Light Speed Venture Partners

